Feylost

Source: The Wild Beyond the Witchlight p. 9

  • Skill Proficiencies. Deception, Survival
  • Tool Proficiencies. One type of musical instrument
  • Languages. One of your choice of Elvish, Gnomish, Goblin, or Sylvan
  • Equipment. A musical instrument (one of your choice), a set of traveler’s clothes, three trinkets (each determined by rolling on the Feywild Trinkets table), and a pouch containing 8 gp

You grew up in the Feywild after disappearing from your home plane as a child. Perhaps you were spirited away by kindly Fey who thought you were destined for great things. Perhaps you stumbled through a fey crossing by chance during a twilight stroll in the woods. Perhaps you were kidnapped by evil Fey but escaped from their clutches. Whatever the manner of your disappearance, you gradually fell under the Feywild’s spell and learned a little about the nature of the mercurial tricksters that dwell there.

When you finally returned to your home plane, you did not come back unchanged. You are haunted by the fact that the Feywild—a mirror world hidden behind a mere twist of perception—is only a hair’s breadth away. Although your memories of the Feywild grow fainter with each passing day, your heart swells with a mixture of fear and joy at the prospect of one day venturing back to the Plane of Faerie—your home away from home.

Feature: Feywild Connection

Your mannerisms and knowledge of fey customs are recognized by natives of the Feywild, who see you as one of their own. Because of this, friendly Fey creatures are inclined to come to your aid if you are lost or need help in the Feywild.

Fey Mark

You were transformed in some small way by your stay in the Feywild and gained a fey mark, determined by rolling on the Fey Mark table.

Fey Mark

dice: d8Fey Mark
1Your eyes swirl with iridescent colors.
2You have a sweet scent, like that of nectar or honey.
3You have long whiskers like those of a cat.
4Your ears are covered with soft tufts of fur.
5Your skin sparkles in moonlight.
6Flowers either bloom or wilt (your choice) in your presence.
7Your hair is made of vines or brambles and grows back to normal length within 1 hour of being cut.
8You have a tail like that of a dog or another animal.
^fey-mark

Feywild Visitor

Whenever you’re sound asleep or in a deep trance during a long rest, a spirit of the Feywild might pay you a visit, if the DM wishes it. Determine the spirit’s form by rolling on the Feywild Visitor table. No harm ever comes to you as a result of such visits, which can last for minutes or hours, and you remember each visit when you wake up. Conversations that occur with a visitor can contain any number of things, from messages and insights to nonsense and red herrings, at the DM’s discretion. Such conversations are always conducted in a language you can understand, even if the Feywild visitor can’t speak that language normally.

Feywild Visitor

dice: d8Visitor
1Awakened creature (a Beast or an ordinary plant that has had the awaken spell cast on it)
2Centaur
3Dryad
4Faerie dragon
5Pixie
6Satyr
7Sprite
8Unicorn
^feywild-visitor

Character Traits

As the players choose backgrounds for their characters, they can use the following tables to help determine their characters’ personality traits, ideals, bonds, and flaws. Players can use these tables instead of the ones that appear in the “Player’s Handbook”, or they can mix and match them. If a rolled result doesn’t make sense for a character, the player can roll again or choose a more appropriate entry on the table.

These tables, while optional, are well suited to Feywild-themed adventures and are ideal for any character who has the feylost or Witchlight hand background.

Personality Traits

dice: d8Trait
1I’m haunted by fey laughter that only I can hear, though I know it’s just my mind playing tricks on me.
2Like a nomad, I can’t settle down in one place for very long.
3Good music makes me weep like a baby.
4Wherever I go, I try to bring a little of the warmth and tranquility of home with me.
5I have never lost my childlike sense of wonder.
6When I have a new idea, I get wildly excited about it until I come up with another, better idea.
7I live by my own set of weird and wonderful rules.
8I can’t bring myself to trust most adults.
^personality-traits

Ideals

dice: d8Ideal
1Friendship. I never leave a friend behind. (Good)
2Empathy. No creature should be made to suffer. (Good)
3Wanderlust. I prefer to take the less traveled path. (Chaotic)
4Changeability. Change is good, which is why I live by an ever-changing set of rules. (Chaotic)
5Honor. A deal is a deal, and I would never break one. (Lawful)
6Rule of Three. Everything in the multiverse happens in threes. I see the “rule of three” everywhere. (Lawful)
7Obsession. I won’t let go of a grudge. (Evil)
8Greed. I will do whatever it takes to get what I want, regardless of the harm it might cause. (Evil)
^ideals

Bonds

dice: d8Bond
1I would never break my word.
2I find magic in all its forms to be compelling. The more magical a place, the more I am drawn to it.
3I do what I can to protect the natural world.
4A trusted friend is the most important thing in the multiverse to me.
5I can’t bring myself to harm a Fey creature, either because I consider myself one or because I fear the repercussions.
6The Witchlight Carnival feels like home to me.
7I’m drawn to the Feywild and long to return there, if only for a short while.
8I feel indebted to Mister Witch and Mister Light for giving me a home and a purpose.
^bonds

Flaws

dice: d8Flaw
1I easily lose track of time. My poor sense of time means I’m always late.
2I think the whole multiverse is out to get me.
3I’m always operating under a tight timeline, and I’m obsessed with keeping everything on schedule.
4I’m a kleptomaniac who covets shiny, sparkling treasure.
5I’m forgetful. Sometimes I can’t remember even the simplest things.
6I never give away anything for free and always expect something in return.
7I have many vices and tend to indulge them.
8I’m always changing my mind—well, almost always.
^flaws