Evard’s Black Tentacles

4th-level, Conjuration

  • Casting time: 1 action
  • Range: 90 feet
  • Components: V, S, a piece of tentacle from a giant octopus or a giant squid
  • Duration: Concentration, up to 1 minute

Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain.

When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 bludgeoning damage.

A creature restrained by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.

Classes: Fighter (Eldritch Knight), Rogue (Arcane Trickster), Sorcerer (Aberrant Mind), Warlock (The Fathomless), Warlock (The Great Old One), Wizard

Source: Player’s Handbook p. 238. Available in the SRD (as ‘Black Tentacles’).