Staff of Dunamancy

Staff, very rare (requires attunement by a wizard)

  • Damage:
    • One-handed: 1d6 B
    • Two-handed: 1d8 B
  • Properties: Versatile
  • Weight: 4.0 lbs.

This staff of polished gray wood bears numerous runes carved along its length. The staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns into dust and is destroyed.

While holding the staff, you can use an action to expend 2 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: fortune’s favor (2 charges), pulse wave (3 charges), or gravity sinkhole (4 charges).

New Possibility

If you are holding the staff and fail a saving throw against a spell that targets only you, you can turn your failed save into a successful one. This property can’t be used again until the next dawn.

Source: Explorer’s Guide to Wildemount p. 270