Burning Hands

1st-level, Evocation

  • Casting time: 1 action
  • Range: Self (15-feet cone)
  • Components: V, S
  • Duration: Instantaneous

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.

The fire ignites any flammable objects in the area that aren’t being worn or carried.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Classes: Cleric (Light Domain), Druid (Circle of Wildfire), Fighter (Eldritch Knight), Monk (Way of the Sun Soul), Rogue (Arcane Trickster), Sorcerer, Warlock (The Fiend), Warlock (The Genie), Wizard

Source: Player’s Handbook p. 220, Dungeons & Dragons vs. Rick and Morty: Basic Rules p. 51. Available in the SRD and the Basic Rules.