Cure Wounds

1st-level, Evocation

  • Casting time: 1 action
  • Range: Touch
  • Components: V, S
  • Duration: Instantaneous

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

Classes: Artificer, Bard, Cleric (Life Domain), Cleric, Druid (Circle of Wildfire), Druid, Paladin, Ranger, Sorcerer (Divine Soul), Warlock (The Celestial)

Source: Player’s Handbook p. 230, Dungeons & Dragons vs. Rick and Morty: Basic Rules p. 52. Available in the SRD and the Basic Rules.