Ray of Sickness
1st-level, Necromancy
- Casting time: 1 action
- Range: 60 feet
- Components: V, S
- Duration: Instantaneous
A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Classes: Artificer (Alchemist), Cleric (Death Domain), Fighter (Eldritch Knight), Rogue (Arcane Trickster), Sorcerer (Lunar Sorcery), Sorcerer, Warlock (The Undying), Wizard
Source: Player’s Handbook p. 271