Shape Water

cantrip, Transmutation

  • Casting time: 1 action
  • Range: 30 feet
  • Components: S
  • Duration: Instantaneous, up to 1 hour

You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:

  • You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This movement doesn’t have enough force to cause damage.
  • You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour.
  • You change the water’s color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour.
  • You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour.

If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

Classes: Cleric (Arcana Domain), Cleric (Nature Domain), Cleric (Strength Domain (PSA)), Druid (Circle of the Land), Druid, Fighter (Eldritch Knight), Rogue (Arcane Trickster), Sorcerer, Wizard

Source: Xanathar’s Guide to Everything p. 164, Elemental Evil Player’s Companion p. 21, Explorer’s Guide to Wildemount