Shape Water
cantrip, Transmutation
- Casting time: 1 action
- Range: 30 feet
- Components: S
- Duration: Instantaneous, up to 1 hour
You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:
- You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This movement doesn’t have enough force to cause damage.
- You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour.
- You change the water’s color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour.
- You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour.
If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
Classes: Cleric (Arcana Domain), Cleric (Nature Domain), Cleric (Strength Domain (PSA)), Druid (Circle of the Land), Druid, Fighter (Eldritch Knight), Rogue (Arcane Trickster), Sorcerer, Wizard
Source: Xanathar’s Guide to Everything p. 164, Elemental Evil Player’s Companion p. 21, Explorer’s Guide to Wildemount