Continual Flame
2nd-level, Evocation
- Casting time: 1 action
- Range: Touch
- Components: V, S, ruby dust worth 50 gp, which the spell consumes
- Duration: Until dispelled
A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. A continual flame can be covered or hidden but not smothered or quenched.
Classes: Artificer, Cleric, Fighter (Eldritch Knight), Rogue (Arcane Trickster), Sorcerer (Divine Soul), Wizard
Source: Player’s Handbook p. 227. Available in the SRD.