Continual Flame

2nd-level, Evocation

  • Casting time: 1 action
  • Range: Touch
  • Components: V, S, ruby dust worth 50 gp, which the spell consumes
  • Duration: Until dispelled

A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. A continual flame can be covered or hidden but not smothered or quenched.

Classes: Artificer, Cleric, Fighter (Eldritch Knight), Rogue (Arcane Trickster), Sorcerer (Divine Soul), Wizard

Source: Player’s Handbook p. 227. Available in the SRD.