+2 Weapon

Generic Variant, major, rare

You have a bonusWeapon bonus to attack and damage rolls made with this magic weapon.

Variants:

+2 Heavy Crossbow

  • Damage: 1d10 P
  • Range: 100/400
  • Weight: 18.0 lbs.

+2 Longsword

  • Damage:
    • One-handed: 1d8 S
    • Two-handed: 1d10 S
  • Weight: 3.0 lbs.

+2 Hunting Rifle

  • Damage: 2d10 P
  • Range: 80/240
  • Weight: 8.0 lbs.

+2 Automatic Rifle

  • Damage: 2d8 P
  • Range: 80/240
  • Weight: 8.0 lbs.

+2 Halberd

  • Damage: 1d10 S
  • Weight: 6.0 lbs.

+2 Pistol

  • Damage: 1d10 P
  • Range: 30/90
  • Weight: 3.0 lbs.

+2 Hooked Shortspear

  • Damage: 1d4 P
  • Weight: 2.0 lbs.

+2 Light Hammer

  • Damage: 1d4 B
  • Range: 20/60
  • Weight: 2.0 lbs.

+2 Battleaxe

  • Damage:
    • One-handed: 1d8 S
    • Two-handed: 1d10 S
  • Weight: 4.0 lbs.

+2 Pike

  • Damage: 1d10 P
  • Weight: 18.0 lbs.

+2 Laser Pistol

  • Damage: 3d6 R
  • Range: 30/120
  • Weight: 2.0 lbs.

+2 Flail

  • Damage: 1d8 B
  • Weight: 2.0 lbs.

+2 Musket

  • Damage: 1d12 P
  • Range: 40/120
  • Weight: 10.0 lbs.

+2 Greatclub

  • Damage: 1d8 B
  • Weight: 10.0 lbs.

+2 Yklwa

  • Damage: 1d8 P
  • Range: 10/30
  • Weight: 3.0 lbs.

+2 Sling

  • Damage: 1d4 B
  • Range: 30/120

+2 Greataxe

  • Damage: 1d12 S
  • Weight: 7.0 lbs.

+2 Light Crossbow

  • Damage: 1d8 P
  • Range: 80/320
  • Weight: 5.0 lbs.

+2 Warhammer

  • Damage:
    • One-handed: 1d8 B
    • Two-handed: 1d10 B
  • Weight: 2.0 lbs.

+2 Morningstar

  • Damage: 1d8 P
  • Weight: 4.0 lbs.

+2 Double-Bladed Scimitar

  • Damage: 2d4 S
  • Weight: 6.0 lbs.

+2 Shotgun

  • Damage: 2d8 P
  • Range: 30/90
  • Weight: 7.0 lbs.

+2 Glaive

  • Damage: 1d10 S
  • Weight: 6.0 lbs.

+2 Dagger

  • Damage: 1d4 P
  • Range: 20/60
  • Weight: 1.0 lbs.

+2 Longbow

  • Damage: 1d8 P
  • Range: 150/600
  • Weight: 2.0 lbs.

+2 Shortbow

  • Damage: 1d6 P
  • Range: 80/320
  • Weight: 2.0 lbs.

+2 Handaxe

  • Damage: 1d6 S
  • Range: 20/60
  • Weight: 2.0 lbs.

+2 Whip

  • Damage: 1d4 S
  • Weight: 3.0 lbs.

+2 Trident

  • Damage:
    • One-handed: 1d6 P
    • Two-handed: 1d8 P
  • Range: 20/60
  • Weight: 4.0 lbs.

+2 Quarterstaff

  • Damage:
    • One-handed: 1d6 B
    • Two-handed: 1d8 B
  • Weight: 4.0 lbs.

+2 Spear

  • Damage:
    • One-handed: 1d6 P
    • Two-handed: 1d8 P
  • Range: 20/60
  • Weight: 3.0 lbs.

+2 Hand Crossbow

  • Damage: 1d6 P
  • Range: 30/120
  • Weight: 3.0 lbs.

+2 Automatic Pistol

  • Damage: 2d6 P
  • Range: 50/150
  • Weight: 3.0 lbs.

+2 Greatsword

  • Damage: 2d6 S
  • Weight: 6.0 lbs.

+2 Laser Rifle

  • Damage: 3d8 R
  • Range: 100/300
  • Weight: 7.0 lbs.

+2 Antimatter Rifle

  • Damage: 6d8 N
  • Range: 120/360
  • Weight: 10.0 lbs.

+2 Club

  • Damage: 1d4 B
  • Weight: 2.0 lbs.

+2 Rapier

  • Damage: 1d8 P
  • Weight: 2.0 lbs.

+2 Maul

  • Damage: 2d6 B
  • Weight: 10.0 lbs.

+2 Javelin

  • Damage: 1d6 P
  • Range: 30/120
  • Weight: 2.0 lbs.

+2 War Pick

  • Damage: 1d8 P
  • Weight: 2.0 lbs.

+2 Shortsword

  • Damage: 1d6 P
  • Weight: 2.0 lbs.

+2 Revolver

  • Damage: 2d8 P
  • Range: 40/120
  • Weight: 3.0 lbs.

+2 Sickle

  • Damage: 1d4 S
  • Weight: 2.0 lbs.

+2 Blowgun

  • Damage: 1 P
  • Range: 25/100
  • Weight: 1.0 lbs.

+2 Hoopak

  • Damage: 1d6 P
  • Range: 40/160
  • Weight: 2.0 lbs.

+2 Mace

  • Damage: 1d6 B
  • Weight: 4.0 lbs.

+2 Lance

  • Damage: 1d12 P
  • Weight: 6.0 lbs.

+2 Dart

  • Damage: 1d4 P
  • Range: 20/60
  • Weight: 0.25 lbs.

+2 Light Repeating Crossbow

  • Damage: 1d8 P
  • Range: 40/160
  • Weight: 5.0 lbs.

+2 Scimitar

  • Damage: 1d6 S
  • Weight: 3.0 lbs.

Source: Dungeon Master’s Guide p. 213. Available in the SRD and the Basic Rules.