Ruin’s Wake (Dormant)
Melee Weapon, artifact (requires attunement)
- Damage:
- One-handed: 1d6 P
- Two-handed: 1d8 P
- Range: 20/60
- Properties: Thrown, Versatile, Vestige
- Weight: 3.0 lbs.
This spear is made from the ivory bone of an ancient gold dragon and carved with an Orc hymn to Gruumsh.
Sentience
Ruin’s Wake is a sentient chaotic evil weapon with an Intelligence of 20, a Wisdom of 16, and a Charisma of 22. It has hearing and darkvision out to a range of 120 feet.
The weapon communicates telepathically with its wielder and can speak, read, and understand Abyssal, Common, and Orc.
Personality
A slaughter-loving balor named Yarrowish lives within Ruin’s Wake. The weapon desires only to draw blood and pushes its wielder to solve problems with violence.
Dormant
The spear grants the following benefits in its dormant state:
- You can speak, read, and write Abyssal and Orc.
- You gain a +1 bonus to attack and damage rolls made with this magic weapon, and it deals an extra
1d8piercing damage to any target it hits. Immediately after you make a ranged attack with this weapon, it flies back to your hand. - As a reaction when you are hit by a melee attack, you can make a melee attack with Ruin’s Wake with advantage against the attacker. You can’t use this property again until you finish a short or long rest.
Betrayer Artifact Properties
The Arms of the Betrayers advance in power in the same manner as the Vestiges of Divergence. In its dormant state, each of these artifacts has one minor beneficial property and one minor detrimental property. When the artifact attains an awakened state, it gains an additional minor beneficial property and an additional minor detrimental property. When the item reaches its exalted state, it gains a major beneficial property. See “Artifact Properties” in chapter 7 of the Dungeon Master’s Guide for more information.
Source: Explorer’s Guide to Wildemount p. 277