Hold Person
2nd-level, Enchantment
- Casting time: 1 action
- Range: 60 feet
- Components: V, S, a small, straight piece of iron
- Duration: Concentration, up to 1 minute
Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.
Classes: Bard, Cleric (Blood Domain), Cleric (Order Domain), Cleric, Druid (Circle of the Land), Druid, Fighter (Eldritch Knight), Paladin (Oath of Conquest), Paladin (Oath of Redemption), Paladin (Oath of Vengeance), Rogue (Arcane Trickster), Sorcerer (Divine Soul), Sorcerer, Warlock, Wizard
Source: Player’s Handbook p. 251, Dungeons & Dragons vs. Rick and Morty: Basic Rules p. 54. Available in the SRD and the Basic Rules.