Ice Storm

4th-level, Evocation

  • Casting time: 1 action
  • Range: 300 feet
  • Components: V, S, a pinch of dust and a few drops of water
  • Duration: Instantaneous

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

Hailstones turn the storm’s area of effect into difficult terrain until the end of your next turn.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

Classes: Artificer (Artillerist), Cleric (Tempest Domain), Druid (Circle of the Land), Druid, Fighter (Eldritch Knight), Paladin (Oath of the Ancients), Rogue (Arcane Trickster), Sorcerer, Wizard

Source: Player’s Handbook p. 252. Available in the SRD and the Basic Rules.