Infiltrator’s Key (Awakened)

Wondrous Item, legendary (requires attunement)

This mithral skeleton key was forged using the blood of twelve master thieves executed for trying to steal magic items during the Age of Arcanum.

Dormant

The Infiltrator’s Key grants the following benefits in its dormant state:

  • The key can be used as thieves’ tools for the purpose of opening locks. When using the key, you are considered proficient in thieves’ tools and you have advantage on ability checks made to open locks.
  • While holding the key, your steps are muffled, giving you advantage on Dexterity (Stealth) checks made to move silently.

Awakened

When the Infiltrator’s Key reaches an awakened state, it gains the following properties:

  • While holding the key, you can use a bonus action to transform the key into a magic dagger or back into a key. While the key is in the form of a dagger, you gain a +1 bonus to attack and damage rolls made with it, and it returns to your hand immediately after it is used to make a ranged attack.
  • While holding the key, you can use an action to cast one of the following spells from it: alter self, invisibility, knock, or pass without trace. Once a spell has been cast using the key, it can’t be used to cast that spell again until the next dawn.

*Source: Explorer’s Guide to Wildemount p. 272, Derived from *