Nine Lives Stealer

Generic Variant, major, very rare (requires attunement)

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

The sword has 1d8 + 1 charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.

Variants:

Nine Lives Stealer Longsword

  • Damage:
    • One-handed: 1d8 S
    • Two-handed: 1d10 S
  • Weight: 3.0 lbs.

Nine Lives Stealer Double-Bladed Scimitar

  • Damage: 2d4 S
  • Weight: 6.0 lbs.

Nine Lives Stealer Greatsword

  • Damage: 2d6 S
  • Weight: 6.0 lbs.

Nine Lives Stealer Rapier

  • Damage: 1d8 P
  • Weight: 2.0 lbs.

Nine Lives Stealer Shortsword

  • Damage: 1d6 P
  • Weight: 2.0 lbs.

Nine Lives Stealer Scimitar

  • Damage: 1d6 S
  • Weight: 3.0 lbs.

Source: Dungeon Master’s Guide p. 183. Available in the SRD.