Revelry Pirate (Sailor)

*Source: Explorer’s Guide to Wildemount p. 203, Derived from *

It seems that just about everyone is a sailor on the Menagerie Coast. Plenty of pirates ply the waters of the coast as well, but none are as infamous or as organized as the mighty Revelry. If you’re a pirate of the Revelry, you serve the Plank King and return a cut of all your plunder to him on the island of Darktow.

The Revelry doesn’t take kindly to traitors and deserters, so if you count yourself a former member of that crew, you’ll want to watch your back while traveling on the Menagerie Coast. Thugs might hassle you and your allies until you even the score with the Revelry, either by paying up, submitting to imprisonment, or proving that you’re too dangerous to tangle with.

Feature: Ship’s Passage

When you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions. You might sail on the ship you served on, or another ship you have good relations with (perhaps one captained by a former crewmate). Because you’re calling in a favor, you can’t be certain of a schedule or route that will meet your every need. Your Dungeon Master will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew during the voyage.

Suggested Characteristics

Sailors can be a rough lot, but the responsibilities of life on a ship make them generally reliable as well. Life aboard a ship shapes their outlook and forms their most important attachments.

dice: d8Personality Trait
1My friends know they can rely on me, no matter what.
2I work hard so that I can play hard when the work is done.
3I enjoy sailing into new ports and making new friends over a flagon of ale.
4I stretch the truth for the sake of a good story.
5To me, a tavern brawl is a nice way to get to know a new city.
6I never pass up a friendly wager.
7My language is as foul as an otyugh nest.
8I like a job well done, especially if I can convince someone else to do it.
^personality-trait
dice: d6Ideal
1Respect. The thing that keeps a ship together is mutual respect between captain and crew. (Good)
2Fairness. We all do the work, so we all share in the rewards. (Lawful)
3Freedom. The sea is freedom—the freedom to go anywhere and do anything. (Chaotic)
4Mastery. I’m a predator, and the other ships on the sea are my prey. (Evil)
5People. I’m committed to my crewmates, not to ideals. (Neutral)
6Aspiration. Someday, I’ll own my own ship and chart my own destiny. (Any)
^ideal
dice: d6Bond
1I’m loyal to my captain first, everything else second.
2The ship is most important—crewmates and captains come and go.
3I’ll always remember my first ship.
4In a harbor town, I have a paramour whose eyes nearly stole me from the sea.
5I was cheated out of my fair share of the profits, and I want to get my due.
6Ruthless pirates murdered my captain and crewmates, plundered our ship, and left me to die. Vengeance will be mine.
^bond
dice: d6Flaw
1I follow orders, even if I think they’re wrong.
2I’ll say anything to avoid having to do extra work.
3Once someone questions my courage, I never back down no matter how dangerous the situation.
4Once I start drinking, it’s hard for me to stop.
5I can’t help but pocket loose coins and other trinkets I come across.
6My pride will probably lead to my destruction.
^flaw