Abi-Dalzim’s Horrid Wilting
8th-level, Necromancy
- Casting time: 1 action
- Range: 150 feet
- Components: V, S, a bit of sponge
- Duration: Instantaneous
You draw the moisture from every creature in a 30-foot cube centered on a point you choose within range. Each creature in that area must make a Constitution saving throw. Constructs and undead aren’t affected, and plants and water elementals make this saving throw with disadvantage. A creature takes 12d8 necrotic damage on a failed save, or half as much damage on a successful one.
Nonmagical plants in the area that aren’t creatures, such as trees and shrubs, wither and die instantly.
Classes: Cleric (Arcana Domain), Sorcerer, Wizard
Source: Xanathar’s Guide to Everything p. 150, Elemental Evil Player’s Companion p. 15