Magic Weapon

2nd-level, Transmutation

  • Casting time: 1 bonus
  • Range: Touch
  • Components: V, S
  • Duration: Concentration, up to 1 hour

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.

Classes: Artificer, Cleric (Arcana Domain), Cleric (Forge Domain), Cleric (War Domain), Cleric (Zeal Domain (PSA)), Fighter (Eldritch Knight), Paladin (Oath of Glory), Paladin, Rogue (Arcane Trickster), Wizard

Source: Player’s Handbook p. 257. Available in the SRD and the Basic Rules.