Magic Weapon
2nd-level, Transmutation
- Casting time: 1 bonus
- Range: Touch
- Components: V, S
- Duration: Concentration, up to 1 hour
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.
Classes: Artificer, Cleric (Arcana Domain), Cleric (Forge Domain), Cleric (War Domain), Cleric (Zeal Domain (PSA)), Fighter (Eldritch Knight), Paladin (Oath of Glory), Paladin, Rogue (Arcane Trickster), Wizard
Source: Player’s Handbook p. 257. Available in the SRD and the Basic Rules.