Dynamite

Explosive

  • Damage: 6d6 F
  • Range: 30
  • Cost: 100 gp

This bundle of explosives can be lit and thrown up to 30 feet as an action. It explodes at the start of your next turn. Creatures and objects within 20 feet of it must make a DC 12 Dexterity saving throw, taking 6d6 fire damage on a failed save, or half as much damage on a successful one.

Source: Tal’Dorei Campaign Setting Reborn p. 100